I've designed and developed comprehensive educational programs and interactive tools to help tweens develop executive function skills through hands-on, creative problem-solving. Each 5-day project plan includes 1–1.5 hours of instruction per day, combining technical learning with practical application.
An engineering challenge where students design and build a hexagonal structure using popsicle sticks.
View Project DetailsA creative project where students design a custom font on a 5×5 grid, encode it as binary, and transmit it using physical signals.
View Project DetailsDesign custom fonts on a 5×5 grid system with real-time rendering.
Open ToolOutside of client work, I use Claude Code as a coding partner to build and ship real, working software, from a vehicle-inspection PWA to a paranormal-investigation game. These are less a commit log and more a running note on what each one is for.
A guided, bilingual pre-trip inspection flow for drivers, paired with an admin dashboard for reviewing submissions, built to replace a paper-based process for a small vehicle fleet.
View LiveA marketing site making the case to small-business owners that a tailored web or mobile app doesn't have to be out of reach, built to sell that pitch as much as demonstrate it.
View LiveA proposal and estimate builder for a tree-removal business, turning a pen-and-paper quoting process into a trackable pipeline from draft to signed job.
View LiveA menu bar dictation tool built to answer a simple annoyance: typing long messages by hand. Transcribes speech locally with a Whisper model and pastes it anywhere with a key combo. No cloud, no per-use cost.
View CodeA personal job-search engine, built to stop manually re-checking a dozen job boards every day. Scrapes, dedupes, and scores listings against my own criteria, and tracks every application end-to-end.
View CodeA companion CLI to Search Party: generates a tailored CV and cover letter for a specific posting, and keeps a running log of what's actually been applied to.
View Code (fork)A paranormal-investigation game built around a simple bet: that using the phone's real sensors (magnetometer readings, haptic pulses) to sell a presence in the room is more effective than a scripted jump-scare.
View CodeA ground-up redesign of my case-study portfolio, built to fix an information architecture I'd outgrown rather than just refresh the visuals.
View LiveThe original version of this portfolio, still maintained for the case studies and writing that haven't migrated to the 2026 redesign yet, including the page you're reading right now.
View LiveA prototype built to test whether scholarship-application review could be faster and more consistent with Claude API assistance, while still running entirely on a reviewer's own machine rather than a hosted service.
A physics-based puzzle game and a generative visual toy: two small browser sketches built purely to test an idea quickly, outside of any client or product work.
A mobile app built around one idea: empathy for people like yourself is instinctive, but empathy for people very different from you is a skill that can be trained. Short video scenarios and a bias-diagnosis flow walk users through the gap between the two.
View Code